Players constantly argue over whether randomness adds exciting unpredictability or ruins the integrity of esports.
In the context of lane-pushing arena battlers, RNG is typically minimized compared to card games or auto-battlers.
Initial Deck Shuffling
If your opponent rushes the bridge and all your cheap defensive counters are at the bottom of your deck, you lose the tower.
Once the initial hand is played, the rotation becomes fixed, and pure skill and memory take over.
- Flexibility is a skill.
- Know what they are holding.
- It adds excitement to the viewing experience.
Unit Targeting and Pathfinding
While developers strive to make AI as predictable as possible, the physics engine can occasionally create chaotic results.
Relying on a unit's aggro range down to the exact pixel is risky because tiny bumps can alter their trajectory.
| Genre Type | Level of Luck |
|---|---|
| Drafting Games | Luck is the primary factor in individual matches |
| Standard Tower Rush | Very Low - Only the starting hand is randomized |
Accepting Randomness
Getting angry at a bad starting hand only causes you to make further mistakes and lose the match entirely.
Over the course of a thousand games, the luck factor completely evens out for everyone.