Defeating Spawner Buildings in Tower Rush

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They do virtually no building damage and are a waste of energy. Wait until they place the building before cycling your spell.

Of all the archetypes in the game, none is more universally despised by the casual player base than the 'Spawner' or 'SimCity' deck.


Playing against a Spawner deck feels incredibly suffocating; you are constantly forced to react to small annoyances, preventing you from ever building your own offensive push.


Nuking the Huts


The single most effective counter to any Spawner strategy is the immediate and consistent application of heavy damage spells.


The Fireball and Earthquake spells are also highly effective, especially if the opponent makes the mistake of placing two Spawner buildings close to each other.


  • They do virtually no building damage and are a waste of energy.
  • Wait until they place the building before cycling your spell.
  • If they place the hut behind the Princess tower, use a Rocket or Lightning.

Piercing the Waves


Units that possess piercing attacks or massive, rolling area-of-effect damage are absolute necessities against the infinite wave.


This 'geometry play' clears the immediate threat while simultaneously destroying the source of the problem, completely shutting down the opponent's strategy.


The SolutionExecution
Linear AoEPlace directly in front of the Princess tower in the affected lane; acts as a permanent wall against cheap ground troops
Air SniperFly it across the river safely out of range of ground defenders to snipe the hut directly from the air

Playing Aggressively


The worst thing you can do against a Spawner deck is play passively and let them dictate the pace of the match.


Break their buildings with spells, pierce their waves with smart placements, and rush the opposite lane when they overcommit.



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