Controlling the Arena: Map Control in Tower Rush

Never fight in the open if you can fight at a bottleneck. If you liked this information and you would such as to get additional facts pertaining to tower rush kindly check out our own web-page.

Map control is the invisible advantage that dictates exactly when and where engagements happen on the battlefield.


In the classic arena battler layout, the map is divided by a river with only two small bridges serving as crossing points.


Defending the Bridges


Because every ground unit must cross one of the two bridges, you always know exactly where the enemy must path.


If you play your defense too far back, the swarm spreads out, rendering your splash damage virtually useless.


  • Never fight in the open if you can fight at a bottleneck.
  • Place ranged units near the center so they can shoot across the river.
  • If they clump everything at the bridge, use a heavy spell instantly.

Funneling with Buildings


Beyond the natural choke points provided by the map, you can create artificial bottlenecks using your own defensive structures.


Right behind that artificial gap, you place your highest damage-dealing unit to instantly delete anything that squeezes through.


Spatial StrategyExecution Method
Lane DenialConstantly playing cheap threats in one lane to prevent the opponent from ever building a push in the other lane
The Deep DropPlaying slow units at the absolute furthest back tile to maximize the time spent regenerating elixir before they cross the bridge

Dictating the Pace


Every time they try to attack, their units melt at the bridge; every time they defend, they are fighting in your chosen kill zone.


Use the natural landscape to your advantage, build your own traps, and force the enemy to play on your terms.



If you loved this post and you would certainly such as to receive even more details relating to tower rush kindly see our web site.
commentaires