Why King Tower Level Matters in Tower Rush

Why the Numbers Matter For example, a level 11 Princess tower might require three shots to kill a level 11 Goblin When you have just about any issues concerning in which and the best way to make use.

It is incredibly satisfying to see the damage numbers of your favorite troop increase, knowing it will hit the enemy tower slightly harder.


Entering a match with a King Tower that is one level lower than your opponent puts you at a massive, permanent mathematical disadvantage before a single card is even played.


Why the Numbers Matter


For example, a level 11 Princess tower might require three shots to kill a level 11 Goblin.


Conversely, having a higher level tower than your opponent means your towers act as an incredibly potent, passive defense, cleaning up small pushes entirely on their own without requiring you to spend elixir.


  • That is equivalent to a free Fireball's worth of health.
  • This completely ruins enemy 'Bait' and 'Swarm' strategies.
  • Always prioritize donating to your clan.

Winning Before the Match Begins


When the match loads and the opponent sees that your towers are level 14 while theirs are level 13, they immediately know they are fighting an uphill battle.


Furthermore, a higher King level allows you to play much more relaxed and patiently.


XP Generation MethodIs it worth it?
Upgrading Cards from Lv 1 to Lv 5Extremely High; costs almost no gold and provides a solid chunk of base XP
Donating Rare Cards to ClanmatesMaximum Efficiency; provides you with both Gold AND massive Account XP simultaneously

Building the Base


It should be an active goal; you should be constantly calculating the fastest, cheapest way to acquire the experience points needed for the next level.


Base health is the ultimate safety net.



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