Top Clan War Cards in Tower Rush

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Do not put Fireball and Poison in the same deck. Level up the Barbarian Barrel.

While the standard ranked ladder requires you to master only a single, perfectly optimized deck of eight cards, Clan Wars are an entirely different beast.


Understanding which cards provide the most universal value and how to substitute them efficiently is the key to securing victory for your clan.


Distributing the Magic


This means your fourth deck will likely have to rely on Arrows or the Barbarian Barrel, drastically changing how that specific deck handles swarm defense.


If you put your max-level Log in your first war deck, but your Zap is only level 9 for your second deck, you will lose the second war match because your Zap won't kill equal-level goblins.


  • Do not put Fireball and Poison in the same deck.
  • Level up the Barbarian Barrel.
  • The Bomber or Fire Spirit can act as a pseudo-spell to clear swarms in your 4th deck.

The Jack of All Trades


Beyond spells, the other major hurdle is replacing key support units, particularly anti-air defenders.


When deciding what to upgrade with your limited gold, always prioritize these highly versatile support troops over niche, one-trick legendary cards.


The Standard ChoiceWar Deck Replacement 1Sub B
The Musketeer (Ranged Anti-Air DPS)The Dart Goblin (Faster, more fragile, chip damage)The Flying Machine (Immune to ground melee, longer range)
The Valkyrie (Ground Splash Tank)The Dark Prince (Has a shield, faster movement)The Bowler (Ranged linear splash, knocks back units)

A Clan Warrior's Arsenal


A player with one maxed-out deck and thirty level 1 cards is a liability to their guild in a serious Clan War.


A true champion can win with any hand they are dealt.



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