Mastering Cycle Decks in Tower Rush

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In sudden death, you can throw three Fireballs at the enemy tower in the time it takes them to play one heavy push. Cycle decks are fantastic for punishing mistakes.

In the vast ecosystem of competitive arena battlers, few strategies are as respected, despised, and mechanically demanding as the 'Cycle' archetype.


However, beneath the flashy gameplay lies a fragile, high-risk strategy that brutally punishes even the slightest mechanical error.


The Pros: Ultimate Control and Out-Rotating


The primary advantage of a cycle deck is the ability to dictate the pace of the match entirely.


If an opponent uses a six-elixir Rocket to destroy your three-elixir Cannon, you simply play two cheap skeletons to fix your rotation and you are instantly ahead in elixir.


  • In sudden death, you can throw three Fireballs at the enemy tower in the time it takes them to play one heavy push.
  • Cycle decks are fantastic for punishing mistakes.
  • You dictate the flow of the game.

The Dark Side of Speed


The massive, glaring downside of playing a cycle deck is the complete lack of defensive safety nets.


If you do not secure a massive tower damage lead during the first two minutes of single elixir, you will likely lose the game in the final minute.


ProExecution
Fast HandsPlaying your win condition faster than the opponent can draw their defensive building
Positive Elixir TradesDefending a 5-elixir threat using only 2 elixir worth of perfectly placed distraction units

The Verdict


However, if you are willing to put in the time, it is undeniably the most rewarding archetype in the game.


It proves that mind and mechanics will always triumph over raw stats.



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