Why You Must Have Anti-Air in Tower Rush

Space them out. If you beloved this article therefore you would like to get more info with regards to tower rush please visit our internet site. It is a game-winning move.

However, one of the most fatal deck-building errors is neglecting to include a robust, reliable suite of anti-air defenses.


This guide highlights the absolute necessity of anti-air units and how to properly utilize them against the terror of the skies.


The Aerial Behemoths: Lava Hound and Balloon


Because the Lava Hound has an absurdly high hitpoint pool, it demands the immediate attention of all your air-targeting defenders.


Simultaneously, you must deploy your secondary anti-air unit (like Bats or Minions) specifically to target and assassinate the Balloon before it reaches the structure.


  • Space them out.
  • It is a game-winning move.
  • Force them to spend elixir defending instead of supporting the Hound.

Building the Perfect Air Defense


For swarm control, the Flying Machine or Dart Goblin provides excellent rapid-fire capabilities while staying safely behind your own tanks.


Furthermore, you must consider air-to-air combat; including your own flying units (like Mega Minion or Phoenix) provides a mobile defense that ground units cannot touch.


Unit TypeBest ExampleStrengths
The ShooterMusketeer / Dart GoblinCan hit air units from far away while remaining protected behind your Princess tower or ground tanks
Flying MeleeMega Minion / PhoenixFlies directly to the enemy air threat and shreds it without being distracted by ground swarms

Total Coverage


You must respect the Z-axis and prepare your arsenal accordingly.


Control the ground, but never forget to watch the skies.



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