The absolute pinnacle of this defensive micromanagement is the art of kiting.

When executed perfectly, you can force a massive enemy push to walk back and forth across the arena taking constant damage.
The Most Important Placement
This dual-tower targeting drastically reduces the time it takes to kill heavy tanks or fast-moving threats.
If you place it too late, the enemy will lock onto your tower, and the pull will fail entirely.
- Muscle memory is required.
- Buildings have a larger aggro radius.
- They are perfect for distracting hard hitters.
The Ultimate Distraction
This involves pulling an enemy unit from the left lane all the way across the center and into the right lane.
The enemy troops will chase the Ice Golem the entire way, taking massive damage from both towers without ever landing a single hit.
| The Bait | Best Target |
|---|---|
| Frost Giant | Melee swarms, heavy single-hitters, slow-moving bruisers |
| One-Cost Units | Slow attacking units like the P.E.K. In the event you liked this post along with you want to obtain guidance regarding tower rush kindly visit the web-site. K.A or Prince |
The Psychological Impact
Beyond the mathematical resource advantage, perfect kiting inflicts massive psychological damage on the opponent.
You dictate exactly where the enemy moves, effectively taking control of their army away from them.