The core philosophy is simple: use a deck with an incredibly low average elixir cost (usually between 2.6 and 2.9) to outpace the opponent's defensive rotation.
Watching a professional cycle player operate is like watching a master pianist; their fingers fly across the screen, dropping cheap units with pixel-perfect precision.
The Advantages of Speed
Because your cards cost so little, you can rapidly play four cards to 'cycle' back to your primary win condition (like a Hog Rider or Miner) before the opponent can cycle back to their specific defensive counter.
Furthermore, cycle decks are incredibly resilient against heavy spells.
- In sudden death, you can throw three Fireballs at the enemy tower in the time it takes them to play one heavy push.
- If they drop a Golem in the back, you instantly rush the opposite lane, forcing them to defend with zero elixir.
- You dictate the flow of the game.
The Dark Side of Speed
If you misplace a one-elixir skeleton by a single tile, the enemy P.E.K.K. If you liked this article and you would like to acquire a lot more information with regards to tower rush kindly go to our web site. A will ignore it and instantly destroy your tower; there is absolutely zero margin for error.
Additionally, cycle decks struggle immensely in the 'Double Elixir' phase of the match.
| Pro | How it Works |
|---|---|
| Rotation Speed | Playing your win condition faster than the opponent can draw their defensive building |
| Cheap Kiting | Defending a 5-elixir threat using only 2 elixir worth of perfectly placed distraction units |
Choosing Your Path
However, if you are willing to put in the time, it is undeniably the most rewarding archetype in the game.
Winning a match by flawlessly defending a massive army with a handful of skeletons is the ultimate flex.