Mastering Cycle Decks in Tower Rush

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The core philosophy is simple: use a deck with an incredibly low average elixir cost (usually between 2.

The core philosophy is simple: use a deck with an incredibly low average elixir cost (usually between 2.6 and 2.9) to outpace the opponent's defensive rotation.


Watching a professional cycle player operate is like watching a master pianist; their fingers fly across the screen, dropping cheap units with pixel-perfect precision.


The Advantages of Speed


Because your cards cost so little, you can rapidly play four cards to 'cycle' back to your primary win condition (like a Hog Rider or Miner) before the opponent can cycle back to their specific defensive counter.


Furthermore, cycle decks are incredibly resilient against heavy spells.


  • In sudden death, you can throw three Fireballs at the enemy tower in the time it takes them to play one heavy push.
  • If they drop a Golem in the back, you instantly rush the opposite lane, forcing them to defend with zero elixir.
  • You dictate the flow of the game.

The Dark Side of Speed


If you misplace a one-elixir skeleton by a single tile, the enemy P.E.K.K. If you liked this article and you would like to acquire a lot more information with regards to tower rush kindly go to our web site. A will ignore it and instantly destroy your tower; there is absolutely zero margin for error.


Additionally, cycle decks struggle immensely in the 'Double Elixir' phase of the match.


ProHow it Works
Rotation SpeedPlaying your win condition faster than the opponent can draw their defensive building
Cheap KitingDefending a 5-elixir threat using only 2 elixir worth of perfectly placed distraction units

Choosing Your Path


However, if you are willing to put in the time, it is undeniably the most rewarding archetype in the game.


Winning a match by flawlessly defending a massive army with a handful of skeletons is the ultimate flex.

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